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- Short: Yet Another Map Editor v0.0b, by CAT/RST!
- Uploader: blaze@box.net.au (Steven Cooke)
- Author: CAT (Toby Zuijdveld)
- Type: dev/misc/
-
- /\
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- \\_\\____ ¬\/. ____/ ____/__/ _______ __/ \/ \/ / \. ____/
- | ) _// __/__\____ \ \_____ \/ \/ \ \ \ \_/ __/__
- |! | ¬\ \ \ \\ \ \ \\ \\ \\ \ \\ -/ \ \
- |___| //_____ //______ //__/_____ //___ //___\//_/\ //__ //DTN__ //
- !___/ \/ \/ \/ \/ \/ \/ \/ \/
- is proud to present:
-
- Y A M E v 0 . 0 b b y C A T !
-
- Disclaimer
- =-=-=-=-=-=-=-=-=-=-=
- I am, and will be, in no way accountable for any mishap that may occur from
- the use of this program. Nyah.
-
- What is it?
- =-=-=-=-=-=-=-=-=-=-=
- Who likes games such as... SWIV? And BoulderDash? And Lemmings?
-
- Ever wondered how they managed to cram such a HUGELY big level into a 512k
- machine? Look more closely; see the lazy artists used bits of the same
- scenery all over the place?
-
- I hate to be the one to tell you, but this wasn't just a boring paintjob.
-
- Maybe it would take up a lot less memory, if the artists drew lots of little
- `bits' of the background, and the programmer `pasted' them all over the place.
-
- The programmer could use the same bits in differant places, eg a cloud, could
- be placed at the top of the screen, or at the bottom, or on the sides...
-
- OK everyone knows what I'm talking about right? YAME's a map editor!
-
- But there's so many!
- =-=-=-=-=-=-=-=-=-=-=
- Why another map editor? Well, cruising around on my local BBS (yes, people
- still do that!), the best I could find was MapEd, which didn't support more
- than 256 blocks! I had a rawdata map I wanted to use, and MapEd wouldn't
- allow that either.
-
- Features
- =-=-=-=-=-=-=-=-=-=-=
- YAME supports 4 and a half differant types of map layout. Err. Sort of :)
- Up to 1024 blocks!
- Saves previews at 5 differant sizes!
- Intuition interface means - EASY TO USE!
- FREEWARE - may be copied freely as long as the contents of this
- archive remain intact and as whole, no profit must be
- made for the copying of the archive, magazines, Fred
- Fish, AmiNet CDs are free to spread this if they so
- wish. Commercial releases which use this mapeditor,
- well, a thankyou letter/maybe a free game would be
- nice :)
-
- Usage
- =-=-=-=-=-=-=-=-=-=-=
- YAME can be run from either CLI or Workbench. Tooltypes and CLI arguments are
- not supported, but the builtin Prefs editor is decent enough :)
-
- The program opens up two windows. One known as the map window, one as the
- block window.
-
- In the map window, you edit the mapdata. Click the left mouse button to
- change the current block co-ordinate to the block you last selected...
-
- In the block window. Here you click the left mouse button to select a
- differant block.
-
- Each window has slider bars which will scroll thru the map/block area,
- allowing you to see the whole thing. Each window is sizeable (only for use
- when I get the ScreenModeRequest working! (see Bugs) )
-
- Menus
- =-=-=-=-=-=-=-=-=-=-=
- Project
- |-Load
- | |-Map Brings up a requester. Here you select a map file. See
- | | Map Types for more information on the map formats.
- | |-Blocks Here you select an iff file. Any width and height is
- | supported. Each block is cut out to be 16*16 at the
- | moment. You should only try to load 2-->256 colour
- | IFFs for now.
- |-Save map
- | |-YAME Saves out the map as the latest YAME format.
- | |-FREDIT Saves out the map in MapEd format (included in archive)
- | |-AME The program for these two formats is also in the archive, but
- | |-TAME incomplete. I never recieved a complete archive of TAME.
- | |-Raw Saves out in raw format (without a header.) Not recommended.
- | |-Preview Saves out a preview of your size choice.
- |-Preview Shows a preview of the map. Asks for differant sizes:
- | 1 - Full size
- | 2 - Half size
- | 3 - Quarter size
- | 4 - Eighth size
- | 5 - Sixteenth size
- |-Credits Brings up a small requester about the program.
- |-Quit Urr... duh!
- |
- |-Prefs Brings up the preferance window.
- |
- |-New Creates a new map, filled with block 0.
-
- Prefs
- =-=-=-=-=-=-=-=-=-=-=
- Here you can enter the default x and y sizes (for use with New), the path to
- the MapEd.DAT file (for use with Credits), the screenmode and font requestor
- (which are both currently disabled.)
-
- Also, the button marked Change save prefs, will ask a few questions relating
- to the output of the YAME map files.
-
- Save, Use and Cancel are self-explanitory.
-
- The Prefs will also save out the positions of the block and map windows, for
- your convenience.
-
- Map Types
- =-=-=-=-=-=-=-=-=-=-=
- See MapEd and TAME for information on the FREDIT, AME and TAME mapformats.
-
- Please note that the .BLK files used with AME and TAME are not supported by
- YAME (getting confused?:), only IFFs are.
-
- Preview
- The previews are saved out in IFF format, in the number of colours that are
- currently in use by the program.
-
- Raw
- These files contain no header, no x and y sizes, just the mapdata. Can be
- stored in bytes (128 blocks supported), words (1024 blocks) and longwords
- (same as words for now.) When loading raw maps, YAME will also ask for an
- offset into the file (to avoid weird headers!)
-
- AME
- These files have a 6 byte header. I had to guess the first 4 bytes, and
- the last two are a mystery to me!
-
- Offset Description
- 0 Header (word) = $1234
- 2 X size (byte)
- 3 Y size (byte)
- 4-5 ???
- 6 Mapdata (words)
-
- The attribute data is not supported (skipped). YAME will try and load the
- associating block file(s) straight away if it can find any.
-
- TAME
- These files don't have headers. Datas are stored in differant files, which
- is just plain messy. YAME first looks for the .Dat file, reads the x and y
- sizes and palette information (and uses it too!), then looks for the .Map
- file, and reads the data.
-
- FREDIT
- These file have an 8 byte header. Probably my favourite external format,
- it's just so easy and straightforward :)
-
- Offset Description
- 0 Header (4 bytes) = "MAP "
- 4 X size (word)
- 6 Y size (word)
- 8 Mapdata (bytes)
-
- There are plenty of examples of the last 4 formats in the Examples/ drawer
- to keep you occupied for a few minutes :)
-
- YAME
- Well naturally I had to invent my own standard :) YAME map files are stored
- in IFF format. Chunks may be stored in any order, but must be of the right
- size. All chunks need not exist, but BODY chunks MUST be the last chunk
- in the file. Of course it doesn't make sense to exclude the MAPX and MAPY
- chunks :)
-
- Offset Size Chunk name Description
- 0 4 Header (4 bytes) = "FORM"
- 4 4 Subheader (4 bytes) = "YAME"
- 4 VERS Version information, only of use to YAME.
- (2 words)
- 108 PATH Pathname for blocks file. (108 bytes)
- 32 GFXN Filename for blocks file. (32 bytes)
- 4 MAPX X size (longword)
- 4 MAPY Y size (longword)
- BODY Mapdata (words) stored in across, downwards
- fashion.
-
- Bugs (shock, horror!)
- =-=-=-=-=-=-=-=-=-=-=
- BLITZ! A common profanity used of late, along with FU... DGE!
-
- OK most of these problems are overcomable, I just don't know how :)
-
- RTEZScreenModeRequest and RTEZFontRequest don't actually seem to fill my
- variables up with new and interesting data, seems to just leave them be
- instead.
-
- PICreateRequest doesn't fit on a lores screen <grin>
-
- No error checking for statements like Bitmap and Dim means the program will
- exit of it's own accord every now and then :)
-
- Things to do
- =-=-=-=-=-=-=-=-=-=-=
- 1) Fix bugs :)
- 2) Introduce INFO chunk to YAME map standard, for creator's comments and the
- like. If anyone can see the point in this, tell me and I'll do it.
- 3) Introduce more map formats, if I can get my hands on any.
- 4) I need layout information on the Blitz 2 mapeditor .gps and .mapstuff
- files. Does anyone know this???
- 5) Introduce the group function, like in Blitz 2 mapeditor. Very handy!
- 6) Whatever YOU suggest!
- 7) Introduce more bugs :)
-
- Thanks go to
- =-=-=-=-=-=-=-=-=-=-=
-
- (in no particular order)
-
- Commodore, Escom and the hundreds of others for going bankrupt :)
- ACID Software for producing the best programming tool ever to walk the Earth.
- Nico François for creating his excellent reqtools.library.
- Neil O'Rourke for creating his excellent ReqTools and Progress BlitzLibs.
- Fabrizio Farenga for MapEd v1.5, for which without YAME would never have been
- born. Maybe :)
- Zaphod for FREDITOR, for which without MapEd would never have been born :)
- Anthony Ball for TAME and his really ugly mapformats (but they were based on
- Atari ST programs, so I don't really blame you:)
- Tiertex for your map editor, which led Anthony to making AME.
- Atari for Gauntlet and Gauntlet 2.
- The Bitmap Brothers for Speedball.
- Ben Campbell and JS Hong for The Caffiene-Free Diet Shoot-Em-Up :)
- Dongleware for Catch Em! (I only used maps on the coverdisk demo!)
- Frank Wille for his Phantasm Map Editor (and the nice example map :)
-
- Contact me
- =-=-=-=-=-=-=-=-=-=-=
- Send all your comments, suggestions, criticisms, help, mapformats and
- beautiful women to me c/o: hoss@box.net.au (Ian Hoskins).
-
- That's it! I think.
-